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Animation with AI: from concept to in-game sprite sheet

Animation with AI: from concept to in-game sprite sheet

by gopherJanuary 10, 2026July 1, 20260

Game dev workflows sometimes feel like mad science, and honestly… that’s part of the fun.

Building a Sliding Puzzle for Netscape 4 and IE 3 — in 2026

Building a Sliding Puzzle for Netscape 4 and IE 3 — in 2026

by gopherFebruary 12, 2026July 1, 20260

What happens when you build a web game targeting browsers from 1997? No React, no CSS Grid, no fetch API just raw PHP, <table> layouts, and <font> tags. Welcome to Retro Dynart.

Terminal-Style Dialog for My Retro Platformer

Terminal-Style Dialog for My Retro Platformer

by gopherJanuary 22, 2026July 1, 20260

Implemented a “Nexus Says” dialog system for cutscenes in Neon Signal.

Recreating a Windows 7 Desktop in the Browser

Recreating a Windows 7 Desktop in the Browser

by gopherJanuary 3, 2026July 1, 20260

Every now and then it’s nice to build something purely for fun. No deadlines, no product goals, no “is this the right stack?” questions, just curiosity and nostalgia.

How to have the old internet experience today?

How to have the old internet experience today?

by gopherMay 20, 2025July 1, 20260

I remember when I was a 9th grader we had 486DX machines with Windows 3.11 and Novell NetWare. These were my first internet experiences and it always lives in me as a pleasant memory. I … How to have the old internet experience today?Read more

Recent Posts

  • Capacitor.js: disable edge-to-edge on Android 15+
  • Animation with AI: from concept to in-game sprite sheet
  • Building a Sliding Puzzle for Netscape 4 and IE 3 — in 2026
  • Terminal-Style Dialog for My Retro Platformer
  • Fully AI-Assisted Music Project

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